Learn how to work with typcial urban centers and develop a schematic design for this area that meets the city’s zoning regulations. Tutorial PDF. Set up a new project. Create a new project and scene. First, you’ll create a new CityEngine project. Steps: 1. Click File > New > CityEngine.
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The default folders that store your project data, such as assets, rules, and scenes, are already present, though empty.
A new project is created and appears in the Navigator by default, located in the upper left corner of the CityEngine window. For this purpose, we are using a fictitious example of a development area with nine building plots in the center of a city. Here is an overview of the CGA-files that will be used in this tutorial:. Selects all objects inside or touching the selection rectangle.
Tutorial 6: Basic shape grammar
We hope this tutorial, however, has been helpful and has demonstrated the many ways in which CityEngine can be used in your city planning scenarios.
The current shape is translated After the initial facade structure has been defined, the tiles can be modeled. Now that we have set a starting point in the zoning regulations, we can start looking at the cityenginw design for the complete development area. Now you’ll copy all necessary files from the downloaded Tutorial 1 project into your new project. Using the operation s x,y,zthe size of the scope tutoril be set in the Wall rule. For more information esrk block subdivision and dynamic city layouts, see Tutorial 2: As it is typical work in CityEngine, the refinement of the designs are mostly done by adapting shapes, positions, and changing attributes in the Inspector.
This section looks at the different navigation schemes available. You’ll focus on the default navigation ttuorial. The Groundfloor rule refines the groundfloor shape with a similar subdivision split, with the difference that an entrance is placed on the right.
The selection items cityegnine described in the following table: Select Objects with Same Rule File. The predefined styles for usage mixes, footprint shapes, and the ability to create grid-like arrays make this process substantially more simple.
Tutorial 6: Basic shape grammar—CityEngine Tutorials | ArcGIS Desktop
Next, the floors are further broken down into elements called tiles floor subdivisions. First, we select an cityyengine layout with base typologies and main usages for the building plots and show how the compliance with zoning regulation can be ensured. Essential Skills project, which you should already have linked to your workspace. The setupProjection command prepares the UV coordinate projections on the facades for color channel 0 and dirt map channel 2projected onto the scope’s xy plane; therefore, scope.
Finally, we move our focus to the exterior space and add structuring elements. We can change the height of one of the buildings to a value that is higher than allowed, such as 20 floors.
Tutorial 16: Urban planning
Once you have a selection, the right mouse button context menu contains entries with which you can select additional elements. You’ll reduce the complexity polygon count of the model, which is helpful when creating larger areas of simple buildings.
It should look similar to the following screen shot: The width and height of the scope are not affected since relative coordinates are used: To get a correct value, we input the area of the plot the building occupies. The following image shows the final building model: Building attributes are typically defined at the beginning of the rule file although they can be put anywhere in the rule file.
Tutorial 1: Essential skills—CityEngine Tutorials | ArcGIS Desktop
As you will see, CityEngine can be used in multiple contexts, disciplines, and planning phases for your projects. The modes are also listed in the Selection Tool submenu in the toolbar.
After dropping the rule onto the shapes, the model generation is automatically started.
The simplest way this gutorial done is by defining the value as a user set value in the rule. For window and door elements, you only set the colormap to the desired texture. The part of building that exceeds the maximum height allowed by the zoning regulation is displayed in red.
The Tile rule defines the appearance of the tile by splitting along x- and y-axis with a nested split. The cityengime texture channel 0 will be repeated every 1. CityEngine is particularly well suited to deal with such processes of iterative nature.
In this part of the tutorial, we focus on the definition of the development framework.
What this simplified example covers in about two hours would take several months up to several years in reality. We increase the amenity of the entrance by adding tutoorial water basin and trees.